3D Studio Max, Photoshop, Mudbox, Marmoset toolbag 2, Headus UV Layout
X Normal, Tortoise SVN
Areas of Strength
-Low poly/high poly creation of assets and characters in 3D Max
-Organic high poly sculpting in Mudbox
-Normal map baking and implementation
-Experience developing for the XBOX 360 and PS3 consoles
-Advanced comprehension of edge looping and mesh deformation
-Strong traditional skills and anatomy
-Skilled texture artist, advanced knowledge of color theory
-Strong lighting and scene composition skills
-Bachelor of arts, Game Art and Design
Art Institute of Phoenix, Phoenix Arizona
-Artist 2XL Games, Phoenix Arizona
-Artist on Baja: Edge of Control for the XBOX 360 and PS3. Created and implemented 3D assets into engine using Microsoft and in house tools. Created vehicle art and textures. Worked closely with Producer implementing logos on licensed vehicles with strict copyright constraints. Followed a tight schedule and delivered art assets by milestone dates. Worked with art director to deliver highest quality work possible
-Remote 3D artist for undisclosed project
Modeled spaceship asset to be used within NDA project
-Cover artist for "The Shark and the Wolf :Predators and Prey"
Created a cover update for the book The shark and the Wolf: Predators and Prey which can be found on Amazon.com
-Remote freelance character artist for company Phantom EFX
Main duties included creation of male and female character models. Created rtwork for the REEL DEAL LIVE game from Phantom EFX, my duties were to make 2 base character models, 1 male and 1 female. I was in charge of creating 150+ variations of each characters to be used as morph targets in the avatar creator within the game, as well as creating different hair variations.
Freelance artist for 33NORTH LLC
My main duties were optimizing assets for the Iphone version of Command and Conquer: RED ALERT. I optimized the original higher poly models into lower poly models for the Iphone.